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Author Topic: ZenGL 0.3.5  (Read 2800 times)

Andru

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ZenGL 0.3.5
« on: September 29, 2012, 10:17:51 pm »
The most cross-platform game development library written in pascal changed it license to zlib. Now ZenGL can be freely used for any project. There have been a lot of changes since beta 1 release, and here the list of main of them:
- improvements for iOS and Android port
- different fixes for other platforms
- speed improvements for video decoding on mobile devices
- added Direct3D9 Ex mode for Direct3D branch

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« Last Edit: September 30, 2012, 02:01:46 am by Andru »

CristoferMartins

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Re: ZenGL 0.3.5
« Reply #1 on: October 01, 2012, 11:30:22 pm »
Really nice Andru :)
If i want to use Directx on Windows and OpenGL on Unix-like then i will need two code bases(because of the branches)?
It would be very nice to switch between the two on the fly(in the run-time).

Andru

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Re: ZenGL 0.3.5
« Reply #2 on: October 02, 2012, 06:15:19 am »
The only difference will be in project options(path to Direct3D/OpenGL branches of ZenGL). I don't see any reason to provide switching in runtime, because this is possible only on Windows(where is OpenGL drivers are very bad for some videocards) and switching in runtime needs abstraction level, and this will reduce the speed.

 

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