type TWin7ButtonStyle = (bsNone, bsArrowLeft, bsArrowRight); TCDButton = class(customdrawncontrols.TCDButton) public property Win7Style: TWin7ButtonStyle; end;
CDButton5.Win7Style := bsArrowLeft;
Can controls be rendered with hardware support (where available) ?I mean like FireMonkey in Delphi ? What's better way to implement it ?
The architecture was created thinking about this, but is not currently implemented. New backends would be required for this, for example a backend for OpenGL, OpenGL ES and/or DirectX.
Can you please describe just brief steps how this can be done or link to wiki. I'd like to try myself to create some h/w accelerated controls.Need a point to start from.
And here debug information defines:VerboseCDPaintProfiler - Adds profiling information to indicate how fast the paint event is processed